Kino kolossal - Herkules, Maciste & Co (2000) | Team Personality Map

Kino kolossal - Herkules, Maciste & Co (2000) - Movie

Kino kolossal - Herkules, Maciste & Co (2000) | Team Personality Map

01/01/2000

Overview

INTROVERTIntuitiveTHINKINGJUDGING
What they bring to the party
Deep and independent thinkers, loves a challenge and complex problems, imaginative, creative, long range planning, future-oriented, logical, detached, curious, high standards, love improving things.
Not their forte
Cool detached thinkers, difficult to read, emotions often don’t ‘compute’ so can appear blunt/harsh, get bored by repetition, needs challenge and stimulation, more big picture than factual, theoretical.
INTROVERTSENSINGTHINKINGPerceiving
What they bring to the party
Practical problem solver, spontaneous, action oriented, no need to plan, loves a crisis and challenge, unfazed by pressure, great store of facts and knowledge, robust, immerse themselves, cool head.
Not their forte
Planning, steady state, chitchat, terse, economic communication when they’re in the zone, often don’t understand their impact big-picture thinking, anything woolly or emotional, difficult to read, blunt.
INTROVERTSENSINGFeelingPerceiving
What they bring to the party
Caring, the ‘glue’ for the team, great at reading situations, genuinely tunes into people, quiet, introspective but at the heart of what’s going on, laid back, flexible, patient, kindly, creative, artistic.
Not their forte
Dislike conflict or fast-paced environments with no time to reflect, don’t like to upset people so may passively agree, difficult to know, behind the scenes, not a planner or organised, lives for the moment.
ExtravertIntuitiveTHINKINGJUDGING
What they bring to the party
Confident, authoritative, takes charge, outgoing, energy, long range planner, relentless and driven, difficult to budge, big picture, drive for closure quickly, take tough decisions, break with tradition.
Not their forte
Going slow and steady, taking a back seat, not having a strong opinion, confrontational to get it moving, direct to the point of bone-jarring, needs the challenge of something new, need to lead.
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