Masters of the Universe (1987) | Team Personality Map

Masters of the Universe (1987) - Movie

Masters of the Universe (1987) | Team Personality Map

07/08/1987

A battle fought in the stars. Now... comes to Earth.

Overview

The world of Eternia in the aftermath of Skeletor's war on Castle Grayskull, which he has won after seizing Grayskull and the surrounding city using a cosmic key developed by the locksmith Gwildor. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe that will bestow god-like power upon him.

INTROVERTIntuitiveTHINKINGJUDGING
What they bring to the party
Deep and independent thinkers, loves a challenge and complex problems, imaginative, creative, long range planning, future-oriented, logical, detached, curious, high standards, love improving things.
Not their forte
Cool detached thinkers, difficult to read, emotions often don’t ‘compute’ so can appear blunt/harsh, get bored by repetition, needs challenge and stimulation, more big picture than factual, theoretical.
INTROVERTIntuitiveFeelingPerceiving
What they bring to the party
Creating and maintaining harmony, intensely caring, loyal, dutiful, sensitive, empathetic, insightful, future-oriented, optimistic, positive, prefer possibilities to facts, quietly supportive, values-driven.
Not their forte
Shy so not the centre of attention, complex and difficult to know, can want to maintain harmony at all costs, need meaning in tasks, not detailed or a planner, looks forward rather then ‘here and now.’
ExtravertSENSINGFeelingPerceiving
What they bring to the party
Energy, enthusiasm, people skills, will jump in to help and support others, positive, loves a crisis smooth conflict, bring harmony, entertaining, practical, of the moment, great to be with, chatty, fun.
Not their forte
Dislike detail, planning and steady state, needs the freedom to act immediately, dislike rules and regulations, can struggle with prioritising, focused on the ‘here and now,’ impulsive, not time bound.
ExtravertSENSINGTHINKINGJUDGING
What they bring to the party
Built to manage, create a plan, marshal the troops and drive for closure, brings clarity and order, strong work ethic, determined, detailed, factual, process-driven, traditional, brings discipline.
Not their forte
New initiatives, they prefer the ‘tried and tested,’ ‘let’s just see’ would irritate them, they need a plan, clear communicator but can be very blunt, competitive, need to control, not creative or ideas driven.
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