Mobile Suit Gundam Wing (1995) | Team Personality Map

Mobile Suit Gundam Wing (1995) - TV Show

Mobile Suit Gundam Wing (1995) | Team Personality Map

07/04/1995

Overview

Mankind has moved into space. Thousands of people live on giant orbiting space colonies called "Sides." However, the Earth Government, which rules the colonies, is unjust and cruel. A group of revolutionaries builds five robotic weapons called Gundams and plans to send them to Earth to begin their fight for independence. Piloted by five young men, these Gundams carry the hopes and dreams of freedom of the colonists with them as they descend to Earth to begin Operation Meteor!

INTROVERTSENSINGTHINKINGPerceiving
What they bring to the party
Practical problem solver, spontaneous, action oriented, no need to plan, loves a crisis and challenge, unfazed by pressure, great store of facts and knowledge, robust, immerse themselves, cool head.
Not their forte
Planning, steady state, chitchat, terse, economic communication when they’re in the zone, often don’t understand their impact big-picture thinking, anything woolly or emotional, difficult to read, blunt.
INTROVERTSENSINGFeelingPerceiving
What they bring to the party
Caring, the ‘glue’ for the team, great at reading situations, genuinely tunes into people, quiet, introspective but at the heart of what’s going on, laid back, flexible, patient, kindly, creative, artistic.
Not their forte
Dislike conflict or fast-paced environments with no time to reflect, don’t like to upset people so may passively agree, difficult to know, behind the scenes, not a planner or organised, lives for the moment.
ExtravertSENSINGFeelingJUDGING
What they bring to the party
Duty-driven, cooperative, planning, organising, gets things done, factual and specific, conscientious, takes charge, caring, action oriented, tidy up loose ends, hardworking, responsible, value tradition.
Not their forte
Can be controlling in their need to support, can be sensitive to criticism, see things in ‘black and white,’ like to be liked and needed, wants to jump in immediately, not reflective, can resist change.
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