Saekano: How to Raise a Boring Girlfriend (2015) | Team Personality Map

Saekano: How to Raise a Boring Girlfriend (2015) - TV Show

Saekano: How to Raise a Boring Girlfriend (2015) | Team Personality Map

16/01/2015

Overview

Tomoya Aki is an otaku who has a dream. His dream is to create the best visual novel game ever. The main heroine for this game and the inspiration for this dream is a background character named Megumi Kato who somehow stumbles into main character-esque traits in his eyes. To complete the game in time he has to call upon the aid of his anime loving professional friends who aren't so keen on the choice of his main heroine.

INTROVERTIntuitiveFeelingJUDGING
What they bring to the party
Caring, serious, driven by deeply held values, wants to change things for the better, perceptive, insightful, independent, up for the cause, ‘big picture,’ creative, idealistic, planning, follow through.
Not their forte
Difficult to know, complex, values-driven so needs to believe in a project or organisation, emotional but rarely show their emotions, intense, sensitive can get offended, can ignore ‘irrelevant’ facts.
INTROVERTIntuitiveFeelingPerceiving
What they bring to the party
Creating and maintaining harmony, intensely caring, loyal, dutiful, sensitive, empathetic, insightful, future-oriented, optimistic, positive, prefer possibilities to facts, quietly supportive, values-driven.
Not their forte
Shy so not the centre of attention, complex and difficult to know, can want to maintain harmony at all costs, need meaning in tasks, not detailed or a planner, looks forward rather then ‘here and now.’
ExtravertSENSINGFeelingJUDGING
What they bring to the party
Duty-driven, cooperative, planning, organising, gets things done, factual and specific, conscientious, takes charge, caring, action oriented, tidy up loose ends, hardworking, responsible, value tradition.
Not their forte
Can be controlling in their need to support, can be sensitive to criticism, see things in ‘black and white,’ like to be liked and needed, wants to jump in immediately, not reflective, can resist change.
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