Silent Hill: Revelation 3D (2012) | Team Personality Map

Silent Hill: Revelation 3D (2012) - Movie

Silent Hill: Revelation 3D (2012) | Team Personality Map

10/10/2012

This Halloween prepare for a 3D ride through hell.

Overview

Heather Mason and her father have been on the run, always one step ahead of dangerous forces that she doesn't fully understand, Now on the eve of her 18th birthday, plagued by horrific nightmares and the disappearance of her father, Heather discovers she's not who she thinks she is. The revelation leads her deeper into a demonic world that threatens to trap her forever.

INTROVERTSENSINGTHINKINGJUDGING
What they bring to the party
Planning, organisation, factual, steady, dedicated, persistent, responsible, detailed, logical, conscientious, hard-working, drive to get things done, ties up the loose ends, tireless, serious.
Not their forte
Being the life and soul, getting close to them, concepts and big-picture thinking, spontaneity, dealing with emotions, dealing with the new, being chucked in at the deep end, constant communication.
INTROVERTSENSINGFeelingPerceiving
What they bring to the party
Caring, the ‘glue’ for the team, great at reading situations, genuinely tunes into people, quiet, introspective but at the heart of what’s going on, laid back, flexible, patient, kindly, creative, artistic.
Not their forte
Dislike conflict or fast-paced environments with no time to reflect, don’t like to upset people so may passively agree, difficult to know, behind the scenes, not a planner or organised, lives for the moment.
INTROVERTIntuitiveTHINKINGPerceiving
What they bring to the party
Extremely independent, love big complex problems to immerse in, intellectually curious, flexible, very high standards, works in sporadic bursts of energy, capable of ground-breaking ideas, logical.
Not their forte
Get bored by routine, the mundane or ‘mere’ details, independent and economic so can be difficult to know, dislike chitchat, not a planner, logical, non-emotional, extremly direct, dislike ambiguity.
ExtravertSENSINGTHINKINGJUDGING
What they bring to the party
Built to manage, create a plan, marshal the troops and drive for closure, brings clarity and order, strong work ethic, determined, detailed, factual, process-driven, traditional, brings discipline.
Not their forte
New initiatives, they prefer the ‘tried and tested,’ ‘let’s just see’ would irritate them, they need a plan, clear communicator but can be very blunt, competitive, need to control, not creative or ideas driven.
Facebook LinkedIn Whatsapp Twitter Reddit