Turbo FAST (2013) | Team Personality Map

Turbo FAST (2013) - TV Show

Turbo FAST (2013) | Team Personality Map

24/12/2013

Overview

After Turbo the Snail's improbable win at the Indianapolis 500, the superfast racer finds his life forever changed after he returns from his victory tour. Namely, Tito, his human companion, has built Starlite City, a massive miniature city with an elaborate adjoining race track for Turbo and his fellow snails to live and race in. However, Turbo finds his new life no less hectic as he and his friends face new rivals of all varieties eager to take the champion on. Regardless of the danger, Turbo and his colleagues of the Fast Action Stunt Team are ready for the challenge.

INTROVERTSENSINGFeelingPerceiving
What they bring to the party
Caring, the ‘glue’ for the team, great at reading situations, genuinely tunes into people, quiet, introspective but at the heart of what’s going on, laid back, flexible, patient, kindly, creative, artistic.
Not their forte
Dislike conflict or fast-paced environments with no time to reflect, don’t like to upset people so may passively agree, difficult to know, behind the scenes, not a planner or organised, lives for the moment.
ExtravertIntuitiveFeelingPerceiving
What they bring to the party
Creative, friendly, caring, quick, impulsive, enthusiastic, energetic, brings people in, radical, love the new and the complex, curious, forward thinking, flexible, unconstrained, positive, helpful, happy.
Not their forte
Planning, organising, sitting still, need people around, sensitive, can get hurt, of the moment so may struggle to prioritise, needs stimulation, possibilities and the new, not detailed or factual, impatient.
ExtravertSENSINGTHINKINGJUDGING
What they bring to the party
Built to manage, create a plan, marshal the troops and drive for closure, brings clarity and order, strong work ethic, determined, detailed, factual, process-driven, traditional, brings discipline.
Not their forte
New initiatives, they prefer the ‘tried and tested,’ ‘let’s just see’ would irritate them, they need a plan, clear communicator but can be very blunt, competitive, need to control, not creative or ideas driven.
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