Utawarerumono (2006) | Team Personality Map

Utawarerumono (2006) - TV Show

Utawarerumono (2006) | Team Personality Map

03/04/2006

Overview

Hakuoro has lost his memory after succumbing to serious injuries. But thanks to an elderly woman and her granddaughter Eruruu, he is nursed back to health. His face is covered by a strange irremovable mask and he occasionally sees beastly visions. Eruruu now cares for him as he becomes accustomed to the village and its inhabitants, who all bear strange ears (the women also have tails). Though these people venerate the forces of nature, desecration of an altar forces them to take drastic measures to preserve their lives from the wrath of Mutikapa-sama, guardian of the forest.

INTROVERTSENSINGFeelingJUDGING
What they bring to the party
Practical caring, detailed, factual, a planner, sees the downside, notices all the specifics of situations, people-centric uber doer, gets lots done, steady, quiet, methodical, serious, dedicated, deliverer.
Not their forte
More of a behind the scenes type, shy, doesn’t like the limelight, prefers the known, the ‘tried and tested,’ wary of change, sociable but very private, store of knowledge, great memory but not creative.
INTROVERTSENSINGTHINKINGPerceiving
What they bring to the party
Practical problem solver, spontaneous, action oriented, no need to plan, loves a crisis and challenge, unfazed by pressure, great store of facts and knowledge, robust, immerse themselves, cool head.
Not their forte
Planning, steady state, chitchat, terse, economic communication when they’re in the zone, often don’t understand their impact big-picture thinking, anything woolly or emotional, difficult to read, blunt.
ExtravertSENSINGTHINKINGJUDGING
What they bring to the party
Built to manage, create a plan, marshal the troops and drive for closure, brings clarity and order, strong work ethic, determined, detailed, factual, process-driven, traditional, brings discipline.
Not their forte
New initiatives, they prefer the ‘tried and tested,’ ‘let’s just see’ would irritate them, they need a plan, clear communicator but can be very blunt, competitive, need to control, not creative or ideas driven.
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